"Do you have what it takes
to be Bond?"
Back Cover Blurb
- All-new storyline featuring Pierce Brosnan as James Bond
- Rendezvous with beautiful women and confront devious villains
in more than 10 exotic locales
- 12 action-packed missions combining combat, stealth, and upgradeable
- Engage in 5 high-speed levels with the Aston Martin V12 Vanquish
and other dynamic vehicles
- Over 10 customizable multiplayer modes including characters
and settings from classic James Bond movies
Press Release - PlayStation 2
REDWOOD CITY, Calif., November 19, 2002 – Take James Bond
higher and deeper than ever before. EA announces that it has released
the new James Bond game that delivers a complete 007 experience
filled with action-packed excitement and intrigue that leaves
players shaken… and stirred! James Bond 007: NightFire™
takes Bond fans higher and deeper than any previous Bond game
with intense, action-packed gameplay on the PlayStation®2
computer entertainment system, Nintendo GameCube™ and Xbox™
video game system from Microsoft. The PC version will ship the
following week starting on Monday, November 25.
NightFire offers a deep and rich gameplay experience that epitomizes
the Bond universe. The game features an original single player
storyline – written exclusively for NightFire and borrowing
from the rich 007-legacy that spans 40 years. As Bond, players
operate in the snow capped Austrian Alps and the far reaches of
outer space as well as underwater in the depths of the South Pacific
to defeat the evil criminal mastermind Rafael Drake, the popular
head of a supposedly benign environmental organization who secretly
is bent on world domination.
NightFire features a large variety of missions filled with furious
action and stealth, gorgeous women, exotic locales, and sophisticated
spy-craft gadgetry that Bond fans expect. Adding to the legacy
is the involvement of actor Pierce Brosnan via cyberscan process
for the James Bond character. The game also offers a large cast
of villains and allies, both new and familiar to the Bond universe.
Each of the platforms contains unique features catering to that
platform’s audience. For example, the console versions feature
exclusive driving levels - developed by the award winning team
behind the Need For Speed racing games - that feature an array
of 007-inspired exotic vehicles, including the Aston Martin Vanquish™,
equipped with weapons and gadgets. The PC game offers exclusive
single player levels for extended excitement and robust multi-player
James Bond 007: NightFire was produced by EA. UK based Eurocom
Entertainment Software and EA developed the console versions.
Gearbox Software, based in Dallas, TX, developed the PC version.
EA will publish and distribute the game worldwide under the EA
GAMES™ brand. James Bond 007: NightFire will have a “T”
rating and MSRP of US$49.95.
Press Release - GameBoy Advance
The best-dressed spy in the business returns in an all new first-person
shooter for the Game Boy Advance. EA's James Bond 007: NightFire
stars Ian Fleming's superspy in an original storyline.
Everything but the Bad Guy's Fluffy Kitty
Incorporating 40 years of the Bond legacy, NightFire
features all the 007 mainstays, including dangerous women, state-of-the-art
gadgets, high-caliber weaponry and exotic locations around the
globe. Modeled closely after the Nintendo GameCube incarnation,
players control Bond from a first-person perspective.
Do Things Your Own Way
Each mission is introduced by a briefing from MI6, the
British intelligence directorate. While your objectives are set
in stone, how you achieve them is not. Each of the nine single-player
missions has been designed with nonlinear progression in mind.
Feeling frisky? Try running through the level Rambo-style with
guns blazing. You can even pick off enemies from a distance with
a scope rifle. If you prefer covert operations, stick to the shadows
and try sneaking past guards or taking them out quietly with your
laser. You'll be rewarded with different ratings depending on
how well you complete a mission.
State of the Art
No international man of mystery is complete without his
spy gear. Backed by the legendary Q-lab, Bond has access to more
than 15 high-tech gadgets and weapons. Bond is prepared for just
about any situation with his laser watch, electro-shock key chain,
rocket launcher, machine guns, silencers and signature PP7 pistol.
James Bond 007: NightFire is a technical marvel in itself on
the Game Boy Advance. The developers have created a robust 3D
graphics engine normally reserved for home consoles. Each surface
is fully texture-mapped with excellent lighting effects. The flash
of your gun's muzzle will suddenly light up an area.
Digitized voice clips accompany each of the enemies you'll face.
A handy memory chip system allows as many as three separate save
files for multiple players.
EA has done an excellent job of recreating the Bond movie experience
without copying directly from a particular movie. You'll explore
towering skyscrapers, underwater grottos and even outer space
missions. If think the locations are breathtaking, wait until
you meet some of the beautiful Bond women.
Just like the movies, some women are friendlier than others. Enemies
vary greatly from level to level. Your basic stooges block your
way in most missions, while other levels are populated by flipping
The complex controls associated with most first-person shooters
have been perfectly mapped to the Game Boy Advance. The shoulder
buttons control left and right strafe movement, allowing for perfect
circle-strafing. Players can quickly scan their surroundings,
fire, reload, swap weapons, duck and jump with the greatest of
EA has set a new standard in the first-person shooter genre on
Game Boy Advance.
Above: Cover art for
the European Microsoft Xbox and Nintendo GameCube releases.
In the "Deep Descent" level, the ship Bond drives
into contains the Malprave Industries logo on the side, a reference
to "Agent Under Fire", the previous Bond video game.
The game was originally titled "Phoenix Rising", but
changed to "NightFire". The scrapped title remains in
part as a codename of the mission "Phoenix Fire".
Pierce Brosnan leant his likeness to the James Bond character
late in development of the game, but his voice was performed by
The movie style opening song was written and performed by Esthero.
At the very end of the ending credits, the phrase "James
Bond will return..." scrolls by.
In the cut-scene at the beginning of the "Phoenix Fire"
level, Bond picks up a Wolfram P2K pistol from the helipad. When
he enters the elevator it is still a P2K, but when the gameplay
starts, he has a different gun.
In the Rendezvous mission (PC version), Bond changes into a tux
before entering the party. In the cutscene, the guard nearby is
wearing a black shirt. In the gameplay, however, the guard has
a red shirt
McCall: "Nice to have someone watching my backside"
Bond: "I've always got an eye on your tail Alura..."
Zoe Nightshade: "James, why do you always end up on top?"
Bond: "Uh, lower center of gravity?"
Q: "And finally, the Q-Worm."
Bond: "Q! There's a lady present!"
| |» Photos
MI6 opens the NightFire archives to uncover screenshots from 007's mission in 2002, including rarely seen imagery and game secrets
| |» NightFire
MI6 takes a retrospective look behind the scenes of how 007's Aston Martin V12 Vanquish from "Die Another Day" was transported in to the world of videogames
Images courtesy Amazon Associates and EA Games.